Base Package:
mingw-w64-liblcf

Description:
Library to handle RPG Maker 2000/2003 and EasyRPG game data (mingw-w64)
Group(s):
-
Repo:
clang32
Homepage:
https://easyrpg.org/
License(s):
MIT
Version:
0.8-2
GIT Version:
0.8-2
AUR:
0.8

Installation:
pacman -S mingw-w64-clang-i686-liblcf
File:
https://mirror.msys2.org/mingw/clang32/mingw-w64-clang-i686-liblcf-0.8-2-any.pkg.tar.zst
SHA256:
1a3785f3003e7cad211d5f038422ba24d70c0ddefb2623cd0ef31fab1a16e3ce
Last Packager:
CI (msys2/msys2-autobuild/1f1fabad/5772253406)
Build Date:
2023-08-05 20:13:11
Signed By:
Christoph Reiter
Signature Date:
2023-08-06 18:48:04
Package Size:
1.08 MB
Installed Size:
11.40 MB

Dependencies:
Optional Dependencies:
-
Build Dependencies:
Check Dependencies:
-
Provides:
-
Conflicts:
-
Replaces:
-

Provided By:
-
Required By:
-

Files:
/clang32/bin/lcf2xml.exe
/clang32/bin/lcfstrings.exe
/clang32/bin/liblcf.dll
/clang32/include/lcf/config.h
/clang32/include/lcf/context.h
/clang32/include/lcf/dbarray.h
/clang32/include/lcf/dbarrayalloc.h
/clang32/include/lcf/dbbitarray.h
/clang32/include/lcf/dbstring.h
/clang32/include/lcf/encoder.h
/clang32/include/lcf/enum_tags.h
/clang32/include/lcf/flag_set.h
/clang32/include/lcf/ini.h
/clang32/include/lcf/inireader.h
/clang32/include/lcf/ldb/chunks.h
/clang32/include/lcf/ldb/reader.h
/clang32/include/lcf/lmt/chunks.h
/clang32/include/lcf/lmt/reader.h
/clang32/include/lcf/lmu/chunks.h
/clang32/include/lcf/lmu/reader.h
/clang32/include/lcf/lsd/chunks.h
/clang32/include/lcf/lsd/reader.h
/clang32/include/lcf/reader_lcf.h
/clang32/include/lcf/reader_util.h
/clang32/include/lcf/reader_xml.h
/clang32/include/lcf/rpg/actor.h
/clang32/include/lcf/rpg/animation.h
/clang32/include/lcf/rpg/animationcelldata.h
/clang32/include/lcf/rpg/animationframe.h
/clang32/include/lcf/rpg/animationtiming.h
/clang32/include/lcf/rpg/attribute.h
/clang32/include/lcf/rpg/battlecommand.h
/clang32/include/lcf/rpg/battlecommands.h
/clang32/include/lcf/rpg/battleranimation.h
/clang32/include/lcf/rpg/battleranimationitemskill.h
/clang32/include/lcf/rpg/battleranimationpose.h
/clang32/include/lcf/rpg/battleranimationweapon.h
/clang32/include/lcf/rpg/chipset.h
/clang32/include/lcf/rpg/class.h
/clang32/include/lcf/rpg/commonevent.h
/clang32/include/lcf/rpg/database.h
/clang32/include/lcf/rpg/encounter.h
/clang32/include/lcf/rpg/enemy.h
/clang32/include/lcf/rpg/enemyaction.h
/clang32/include/lcf/rpg/equipment.h
/clang32/include/lcf/rpg/event.h
/clang32/include/lcf/rpg/eventcommand.h
/clang32/include/lcf/rpg/eventpage.h
/clang32/include/lcf/rpg/eventpagecondition.h
/clang32/include/lcf/rpg/fwd.h
/clang32/include/lcf/rpg/item.h
/clang32/include/lcf/rpg/learning.h
/clang32/include/lcf/rpg/map.h
/clang32/include/lcf/rpg/mapinfo.h
/clang32/include/lcf/rpg/movecommand.h
/clang32/include/lcf/rpg/moveroute.h
/clang32/include/lcf/rpg/music.h
/clang32/include/lcf/rpg/parameters.h
/clang32/include/lcf/rpg/rect.h
/clang32/include/lcf/rpg/save.h
/clang32/include/lcf/rpg/saveactor.h
/clang32/include/lcf/rpg/savecommonevent.h
/clang32/include/lcf/rpg/saveeasyrpgdata.h
/clang32/include/lcf/rpg/saveeasyrpgtext.h
/clang32/include/lcf/rpg/saveeasyrpgwindow.h
/clang32/include/lcf/rpg/saveeventexecframe.h
/clang32/include/lcf/rpg/saveeventexecstate.h
/clang32/include/lcf/rpg/saveinventory.h
/clang32/include/lcf/rpg/savemapevent.h
/clang32/include/lcf/rpg/savemapeventbase.h
/clang32/include/lcf/rpg/savemapinfo.h
/clang32/include/lcf/rpg/savepanorama.h
/clang32/include/lcf/rpg/savepartylocation.h
/clang32/include/lcf/rpg/savepicture.h
/clang32/include/lcf/rpg/savescreen.h
/clang32/include/lcf/rpg/savesystem.h
/clang32/include/lcf/rpg/savetarget.h
/clang32/include/lcf/rpg/savetitle.h
/clang32/include/lcf/rpg/savevehiclelocation.h
/clang32/include/lcf/rpg/skill.h
/clang32/include/lcf/rpg/sound.h
/clang32/include/lcf/rpg/start.h
/clang32/include/lcf/rpg/state.h
/clang32/include/lcf/rpg/switch.h
/clang32/include/lcf/rpg/system.h
/clang32/include/lcf/rpg/terms.h
/clang32/include/lcf/rpg/terrain.h
/clang32/include/lcf/rpg/testbattler.h
/clang32/include/lcf/rpg/treemap.h
/clang32/include/lcf/rpg/troop.h
/clang32/include/lcf/rpg/troopmember.h
/clang32/include/lcf/rpg/trooppage.h
/clang32/include/lcf/rpg/trooppagecondition.h
/clang32/include/lcf/rpg/variable.h
/clang32/include/lcf/saveopt.h
/clang32/include/lcf/scope_guard.h
/clang32/include/lcf/span.h
/clang32/include/lcf/string_view.h
/clang32/include/lcf/third_party/span.h
/clang32/include/lcf/third_party/string_view.h
/clang32/include/lcf/writer_lcf.h
/clang32/include/lcf/writer_xml.h
/clang32/lib/cmake/liblcf/liblcf-config-version.cmake
/clang32/lib/cmake/liblcf/liblcf-config.cmake
/clang32/lib/cmake/liblcf/liblcf-targets-release.cmake
/clang32/lib/cmake/liblcf/liblcf-targets.cmake
/clang32/lib/liblcf.a
/clang32/lib/liblcf.dll.a
/clang32/lib/pkgconfig/liblcf.pc
/clang32/share/licenses/liblcf/LICENSE
/clang32/share/mime/packages/liblcf.xml
Last Update: 2023-09-28 06:35:24 [Request update]