Package: mingw-w64-i686-newton-dynamics

Newton dynamics is a realistic, cross-platform physics simulation library.
Base Package:
mingw-w64-newton-dynamics

Group(s):
-
Repo:
mingw32
Upstream URL:
http://newtondynamics.com/
License(s):
zlib
Version:
3.14c-1
GIT Version:
3.14c-1
Arch Linux:
3.14c

Installation:
pacman -S mingw-w64-i686-newton-dynamics
File:
https://repo.msys2.org/mingw/i686/mingw-w64-i686-newton-dynamics-3.14c-1-any.pkg.tar.zst
SHA256:
92866451c00d9605c9937386b45fa936e49b752fe2c3a0f1b3951ed237b78de5
Last Packager:
CI (msys2-autobuild/0c0d36fb/403800888)
Build Date:
2020-12-06 10:29:20
Signed By:
David Macek
Signature Date:
2020-12-06 12:57:03
Package Size:
1.68 MB
Installed Size:
15.08 MB

Dependencies:
Optional Dependencies:
-
Build Dependencies:
Check Dependencies:
-
Required By:
-
Provides:
-
Conflicts:
-
Replaces:
-

Files:
/mingw32/bin/libdAnimation.dll
/mingw32/bin/libdContainers.dll
/mingw32/bin/libdCustomJoints.dll
/mingw32/bin/libdMath.dll
/mingw32/bin/libdModel.dll
/mingw32/bin/libdNewton.dll
/mingw32/bin/libdScene.dll
/mingw32/bin/libdVehicle.dll
/mingw32/bin/libdgCore.dll
/mingw32/bin/libdgNewtonAvx.dll
/mingw32/bin/libdgNewtonReferenceGPU.dll
/mingw32/bin/libdgPhysics.dll
/mingw32/bin/libnewton.dll
/mingw32/include/dAnimation/dAnimationBlendTreeNode.h
/mingw32/include/dAnimation/dAnimationKeyframesTrack.h
/mingw32/include/dAnimation/dAnimationPose.h
/mingw32/include/dAnimation/dAnimationSequence.h
/mingw32/include/dAnimation/dAnimationSequencePlayer.h
/mingw32/include/dAnimation/dAnimationStdAfx.h
/mingw32/include/dAnimation/dAnimationTwoWayBlend.h
/mingw32/include/dContainers/dArray.h
/mingw32/include/dContainers/dBaseHierarchy.h
/mingw32/include/dContainers/dBezierSpline.h
/mingw32/include/dContainers/dCRC.h
/mingw32/include/dContainers/dClassInfo.h
/mingw32/include/dContainers/dContainersAlloc.h
/mingw32/include/dContainers/dContainersStdAfx.h
/mingw32/include/dContainers/dHeap.h
/mingw32/include/dContainers/dList.h
/mingw32/include/dContainers/dMap.h
/mingw32/include/dContainers/dPointer.h
/mingw32/include/dContainers/dRefCounter.h
/mingw32/include/dContainers/dRtti.h
/mingw32/include/dContainers/dString.h
/mingw32/include/dContainers/dTree.h
/mingw32/include/dCustomJoints/dCustomAlloc.h
/mingw32/include/dCustomJoints/dCustomBallAndSocket.h
/mingw32/include/dCustomJoints/dCustomCorkScrew.h
/mingw32/include/dCustomJoints/dCustomDoubleHinge.h
/mingw32/include/dCustomJoints/dCustomDoubleHingeActuator.h
/mingw32/include/dCustomJoints/dCustomDryRollingFriction.h
/mingw32/include/dCustomJoints/dCustomFixDistance.h
/mingw32/include/dCustomJoints/dCustomGear.h
/mingw32/include/dCustomJoints/dCustomHinge.h
/mingw32/include/dCustomJoints/dCustomHingeActuator.h
/mingw32/include/dCustomJoints/dCustomJoint.h
/mingw32/include/dCustomJoints/dCustomJointLibraryStdAfx.h
/mingw32/include/dCustomJoints/dCustomKinematicController.h
/mingw32/include/dCustomJoints/dCustomListener.h
/mingw32/include/dCustomJoints/dCustomMotor.h
/mingw32/include/dCustomJoints/dCustomPathFollow.h
/mingw32/include/dCustomJoints/dCustomPlane.h
/mingw32/include/dCustomJoints/dCustomPulley.h
/mingw32/include/dCustomJoints/dCustomRackAndPinion.h
/mingw32/include/dCustomJoints/dCustomSixdof.h
/mingw32/include/dCustomJoints/dCustomSlider.h
/mingw32/include/dCustomJoints/dCustomSliderActuator.h
/mingw32/include/dCustomJoints/dCustomSlidingContact.h
/mingw32/include/dCustomJoints/dCustomTriggerManager.h
/mingw32/include/dCustomJoints/dCustomUpVector.h
/mingw32/include/dCustomJoints/dCustomWheel.h
/mingw32/include/dMath/dLinearAlgebra.h
/mingw32/include/dMath/dMathDefines.h
/mingw32/include/dMath/dMatrix.h
/mingw32/include/dMath/dQuaternion.h
/mingw32/include/dMath/dStdAfxMath.h
/mingw32/include/dMath/dVector.h
/mingw32/include/dModel/dModelAnimTree.h
/mingw32/include/dModel/dModelAnimTreePose.h
/mingw32/include/dModel/dModelAnimTreePoseBlender.h
/mingw32/include/dModel/dModelManager.h
/mingw32/include/dModel/dModelNode.h
/mingw32/include/dModel/dModelRootNode.h
/mingw32/include/dModel/dModelStdAfx.h
/mingw32/include/dNewton/dMaterialPairManager.h
/mingw32/include/dNewton/dNewton.h
/mingw32/include/dNewton/dNewtonActuatorJoints.h
/mingw32/include/dNewton/dNewtonAlloc.h
/mingw32/include/dNewton/dNewtonBody.h
/mingw32/include/dNewton/dNewtonCollision.h
/mingw32/include/dNewton/dNewtonDynamicBody.h
/mingw32/include/dNewton/dNewtonJoint.h
/mingw32/include/dNewton/dNewtonKinematicBody.h
/mingw32/include/dNewton/dNewtonMaterial.h
/mingw32/include/dNewton/dNewtonMesh.h
/mingw32/include/dNewton/dNewtonPlayerManager.h
/mingw32/include/dNewton/dNewtonRayCast.h
/mingw32/include/dNewton/dNewtonScopeBuffer.h
/mingw32/include/dNewton/dNewtonTransformLerp.h
/mingw32/include/dNewton/dNewtonTriggerManager.h
/mingw32/include/dNewton/dStdAfxNewton.h
/mingw32/include/dScene/dAnimationTake.h
/mingw32/include/dScene/dAnimationTrack.h
/mingw32/include/dScene/dBoneNodeInfo.h
/mingw32/include/dScene/dCollisionBoxNodeInfo.h
/mingw32/include/dScene/dCollisionCapsuleNodeInfo.h
/mingw32/include/dScene/dCollisionChamferCylinderNodeInfo.h
/mingw32/include/dScene/dCollisionCompoundNodeInfo.h
/mingw32/include/dScene/dCollisionConeNodeInfo.h
/mingw32/include/dScene/dCollisionConvexHullNodeInfo.h
/mingw32/include/dScene/dCollisionCylinderNodeInfo.h
/mingw32/include/dScene/dCollisionNodeInfo.h
/mingw32/include/dScene/dCollisionSphereNodeInfo.h
/mingw32/include/dScene/dCollisionTreeNodeInfo.h
/mingw32/include/dScene/dDrawUtils.h
/mingw32/include/dScene/dGeometryNodeInfo.h
/mingw32/include/dScene/dGeometryNodeModifierInfo.h
/mingw32/include/dScene/dGeometryNodeSkinClusterInfo.h
/mingw32/include/dScene/dLineNodeInfo.h
/mingw32/include/dScene/dMaterialNodeInfo.h
/mingw32/include/dScene/dMeshNodeInfo.h
/mingw32/include/dScene/dNodeInfo.h
/mingw32/include/dScene/dRigidbodyNodeInfo.h
/mingw32/include/dScene/dRootNodeInfo.h
/mingw32/include/dScene/dScene.h
/mingw32/include/dScene/dSceneCacheInfo.h
/mingw32/include/dScene/dSceneGraph.h
/mingw32/include/dScene/dSceneModelInfo.h
/mingw32/include/dScene/dSceneNodeInfo.h
/mingw32/include/dScene/dSceneRender.h
/mingw32/include/dScene/dSceneStdafx.h
/mingw32/include/dScene/dTextureNodeInfo.h
/mingw32/include/dScene/dUndoRedo.h
/mingw32/include/dScene/dVariable.h
/mingw32/include/dVehicle/dMultiBodyVehicle.h
/mingw32/include/dVehicle/dMultiBodyVehicleCollisionNode.h
/mingw32/include/dVehicle/dMultiBodyVehicleDashControl.h
/mingw32/include/dVehicle/dMultiBodyVehicleDifferential.h
/mingw32/include/dVehicle/dMultiBodyVehicleEngine.h
/mingw32/include/dVehicle/dMultiBodyVehicleTire.h
/mingw32/include/dVehicle/dMultiBodyVehicleTireContact.h
/mingw32/include/dVehicle/dPlayerController.h
/mingw32/include/dVehicle/dPlayerControllerContactSolver.h
/mingw32/include/dVehicle/dPlayerControllerImpulseSolver.h
/mingw32/include/dVehicle/dPlayerIKNode.h
/mingw32/include/dVehicle/dPlayerIKNodeJoint.h
/mingw32/include/dVehicle/dPlayerIKPoseModifier.h
/mingw32/include/dVehicle/dStdafxVehicle.h
/mingw32/include/dVehicle/dVehicle.h
/mingw32/include/dVehicle/dVehicleLoopJoint.h
/mingw32/include/dVehicle/dVehicleManager.h
/mingw32/include/dVehicle/dVehicleNode.h
/mingw32/include/dVehicle/dVehicleSolver.h
/mingw32/include/dgCore/dg.h
/mingw32/include/dgCore/dgAABBPolygonSoup.h
/mingw32/include/dgCore/dgArray.h
/mingw32/include/dgCore/dgCRC.h
/mingw32/include/dgCore/dgConvexHull3d.h
/mingw32/include/dgCore/dgConvexHull4d.h
/mingw32/include/dgCore/dgDebug.h
/mingw32/include/dgCore/dgDelaunayTetrahedralization.h
/mingw32/include/dgCore/dgFastQueue.h
/mingw32/include/dgCore/dgGeneralMatrix.h
/mingw32/include/dgCore/dgGeneralVector.h
/mingw32/include/dgCore/dgGoogol.h
/mingw32/include/dgCore/dgGraph.h
/mingw32/include/dgCore/dgHeap.h
/mingw32/include/dgCore/dgIntersections.h
/mingw32/include/dgCore/dgList.h
/mingw32/include/dgCore/dgMatrix.h
/mingw32/include/dgCore/dgMemory.h
/mingw32/include/dgCore/dgMutexThread.h
/mingw32/include/dgCore/dgNode.h
/mingw32/include/dgCore/dgObb.h
/mingw32/include/dgCore/dgPathFinder.h
/mingw32/include/dgCore/dgPlane.h
/mingw32/include/dgCore/dgPolygonSoupBuilder.h
/mingw32/include/dgCore/dgPolygonSoupDatabase.h
/mingw32/include/dgCore/dgPolyhedra.h
/mingw32/include/dgCore/dgPolyhedraMassProperties.h
/mingw32/include/dgCore/dgProfiler.h
/mingw32/include/dgCore/dgQuaternion.h
/mingw32/include/dgCore/dgRandom.h
/mingw32/include/dgCore/dgRef.h
/mingw32/include/dgCore/dgRefCounter.h
/mingw32/include/dgCore/dgRtti.h
/mingw32/include/dgCore/dgSmallDeterminant.h
/mingw32/include/dgCore/dgSort.h
/mingw32/include/dgCore/dgStack.h
/mingw32/include/dgCore/dgStdafx.h
/mingw32/include/dgCore/dgThread.h
/mingw32/include/dgCore/dgThreadHive.h
/mingw32/include/dgCore/dgTree.h
/mingw32/include/dgCore/dgTypes.h
/mingw32/include/dgCore/dgVector.h
/mingw32/include/dgCore/dgVectorArmNeon.h
/mingw32/include/dgCore/dgVectorScalar.h
/mingw32/include/dgCore/dgVectorSimd.h
/mingw32/include/newton/Newton.h
/mingw32/include/newton/NewtonClass.h
/mingw32/include/newton/NewtonStdAfx.h
/mingw32/lib/libdAnimation.a
/mingw32/lib/libdAnimation.dll.a
/mingw32/lib/libdContainers.a
/mingw32/lib/libdContainers.dll.a
/mingw32/lib/libdCustomJoints.a
/mingw32/lib/libdCustomJoints.dll.a
/mingw32/lib/libdMath.a
/mingw32/lib/libdMath.dll.a
/mingw32/lib/libdModel.a
/mingw32/lib/libdModel.dll.a
/mingw32/lib/libdNewton.a
/mingw32/lib/libdNewton.dll.a
/mingw32/lib/libdScene.a
/mingw32/lib/libdScene.dll.a
/mingw32/lib/libdVehicle.a
/mingw32/lib/libdVehicle.dll.a
/mingw32/lib/libdgCore.a
/mingw32/lib/libdgCore.dll.a
/mingw32/lib/libdgNewtonAvx.dll.a
/mingw32/lib/libdgNewtonReferenceGPU.dll.a
/mingw32/lib/libdgPhysics.a
/mingw32/lib/libdgPhysics.dll.a
/mingw32/lib/libnewton.a
/mingw32/lib/libnewton.dll.a
Last Update: 2021-03-04 18:57:23